Humans are a strong and proud race. Following their tradition of chivalry, these brave knights are heavily armored and trained in a variety of weapons.
"You think humans only know how to defend? Let me show you how wrong you are!"
Guardians are aggressive and heavily armored melee combatants. They rush into the thick of combat and apply lots of pressure with their damage.
"With my shield, I will protect my party."
Defenders are specialized tanking characters with the ability to withstand lots of damage from multiple sources.
Race - Elf
Elf White Mage
Elves are born with the power of magic flowing through their veins. Every member of their race has powerful magical talent.
"Fear not my friend, you will not perish under my watchful eye and healing touch."
Priests are efficient and powerful healers, having some of the best healing abilities in all of Rohan.
"You dare mistake Elf kindness for weakness? Let me show you the error of your ways."
Templars are the warrior priests of the Elf race, wielding both powerful weapons and spells to punish their enemies.
Race - Half Elf
Half Elf Archer
Offspring of Human and Elf, these forest dwellers are masters of ranged combat. With bow and crossbow in hand, their proficiency is unmatched in the land of Rohan. The Half Elves all begind as Archers, but can branch out into 2 specialized jobs, both of them excelling in ranged combat.
Half Elf Ranger
"My shots never miss."
Rangers are specialized one on one combatants. With powerful abilities designed to outrange, outmatch and outwit their opponents, they are deadly in PVP.
Half Elf Scout
"I will make it rain arrows from the sky on my foes!"
Scouts are at their best surrounded by enemies. With a plethora of ranged AOE attacks, they are very efficient at putting out lots of damage in localized areas.
Rohan Continent is a terrain created by main god Ohn to present to mother goddess Edoneh.
In this massive terrain, Ohn's first creation, climates and topographies run the gamut.
The center of the continent is a comfortable warm-climate region made of low mountains and flatlands. Primarily composed of rough mountainous terrain and polar climate, northern continent is difficult to pioneer. Proceeding south of the continent along Rai'ner River, land is divided east and west as vast lowlands unfold. The large island created by volcanic activity in the north has high subterranean heat with magma still curdling in some spots. As such, the northern region has relatively high temperatures.
Currently, Human territory is located in west central Rohan Continent, with Elves in the south and territory of Half Elves, conceived between the two races, located in the eastern central region. The northern island is inhabited by renegade groups Dhans, a race of assassins, and Dekans. This region will be expanded in the future with the addition of new races.
History of Game
When the universe of R.O.H.A.N.: Blood Feud first began, there existed a being of immense power known as Ohn. Ohn had a partner named Edoneh, also known as the Mother Goddess. She longed for creatures to love and care for, so Ohn came up with a plan. He created the continent and world of Rohan as a starting point for life to grow. Edoneh, ecstatic at the creation of Rohan, created their children, the five younger gods. These young gods were still beings of immense power, and with their fledgling powers, they began using their powers to create the majority of the races found in Rohan today.
Roha, the proud god of the Sun, created the human race in the region of Del Lagos. Drawn together by the brightness of the sun, the humans stood as a noble race of honorable beings, beings Roha wanted to create to worship and praise him as the strongest of the younger gods. They would praise him daily, and remind all of who the strongest of the young gods was. Marea, the kind Goddess of water, created the race of the Elves in the region of Via Marea. With the power of life and healing flowing through their very veins, the Elves were a filled with much of Marea's magical powers. She wanted to create a race with the potential to heal those who got hurt, to limit the suffering in the world. Marea wanted her race to help all the other races of Rohan grow together in harmony and peace.
Ignis, the capricious God of fire, created the Dark Elves in the region of Ignis. He disagreed with Marea's beliefs, and wanted to create a race of magical creatures able to spread throughout the land. He imbued his race with the power of dark magic, so that the Dark Elves would be powerful and able to spread throughout the land of Rohan. Gail, the stubborn God of Earth, agreed with Ignis' idea of creating a powerful race himself, but he disagreed that magic was the way to do it. He instead created the Giants, a race of powerful and huge creatures in the region of Draht. He wanted his race to be as tenacious and strong as himself, and being exceptionally proud of them, placed them in the harshest region of Rohan, knowing they would survive and be strong.
Silva, the soft spoken Goddess of the Wind, created the various animals and creatures of the air, land and sea. She believed in the quiet beauty of nature, the sounds of a gently rolling stream or the chirping of a bird's song being more important than the creation of beings in her image. With her, the last of the five younger gods worked their magic into the land of Rohan. Edoneh, wanting to support her children, filled the continent of Rohan with plants; trees and grass spread throughout the inhabitable areas, natural resources for the freshly created beings. Ohn, wanting to make sure that his children's creations played peacefully with one another, created a cluster of powerful creatures known as dragons. Creating these massive beasts drained much of Ohn's power however, as these creatures were of godlike strength as well. Edoneh cared for Ohn while he rested from using much of his power, and the young gods watched their creations grow with much anticipation. Ohn's dragons kept vigil over the land, making sure that no one race expanded too far out from their assigned territory. With all these pieces in place, the people of Rohan prospered and flourished.
Peace ensued for quite some time. All the races erected countries and capitals, with constant growth due to an abundance of natural resources and a complete lack of war. The Human race continued to grow and praise Roha, with a sect of knights called "Paladins" using Roha's power to spread his word throughout the land. The Elves, realizing their magical potential, focused on developing their magic powers and culture. They created beautiful structures and floating crystals, filling Marea with a sense of joy as her creations prospered and stayed true to her belief of helping others by mastering healing magic. The Dark Elves were also developing their magical abilities at that time, but they focused more on their ability to protect themselves, not on helping others. They mastered powerful magics of teleportation and destruction to enable them to survive in the harsh region of Ignis, making their creator beam with pride. Ignis had faith that his creations would be the strongest on Rohan. Gail felt that way about the Giant race as well, and he watched them grow stronger and stronger with every fight. The Giants gathered together and created their giant capital city of Etton, with stonework and masonry that would impress even Gail the earth God. Everything seemed to be going well on the continent, until one day, the human king was murdered.
Kraute Del Lagos was the younger brother to the then king of Del Lagos, Ferrikhan. An arrogant man, he was jealous of his brother becoming the king over him due to his age. Kraute felt like he could lead the humans to greatness, while his brother merely led them to mediocrity. This all changed when Kraute was approached by the prophet Hailok, King Ferrikhan's second in command. A mysterious man, he spoke to Kraute of a future where he was king and ruler of the humans, not Ferrikhan. Kraute, entranced by his stories, began to follow and listen to Haliok almost exclusively. Haliok took Kraute's frustration and rage at his older brother and channeled it into training him in his exotic and dangerous fighting style. Poisons, traps, surprise attacks and more dishonest techniques that were foreign to humans at the time were all shown to Kraute, his ambition for power blinding him to the cruelty of his lessons. When Haliok felt Kraute was ready, he told him of the visions he saw; for humans to survive in Rohan, they would need a stronger leader then Ferrikhan, they would need Kraute. In cold blood, Kraute murdered his brother Ferrikhan and took on the mantle of leadership of the humans. Kraute never realize that this was Haliok's intention all along.
The prophet Haliok did have a connection to the divine; he knew that the humans and the dragons keeping them from expanding were creatures created by a powerful godlike entity. However, he disagreed with the "protection" offered by the gods. Haliok felt that life was meant to be cruel and that only the strongest would and should survive, their duty being to stomp out the weak races so that the strong could rule. He knew however, that the mighty dragons could easily slay hundreds of human knights without suffering a single scratch, so he began to study and research into dark forbidden arts. Haliok had free reign to experiment with citizens and animals, his twisted research completely supported by the now King Kraute Del Lagos. Many humans were kidnapped and sacrificed or worse yet; used in twisted experiments to try and find the ability to destroy the dragons. This dark time in the human lands continued for almost 13 years, with Haliok finally finding the secret to destroy the beings that inhibited his vision of human expansion on the continent of Rohan. However, at this point, the Humans had had enough. They rebelled against their Tyrant king Kraute and his assistant Haliok, and after a successful coup, Kraute was finally slain. Haliok, leaving his king to die, escaped with a handful of his followers through a hidden passageway in the castle. The few humans that were left vowed to never follow the dark path that Kraute had taken their country through ever again. This era was when the humans returned to their chivalrous and honorable ways, re-establishing their practices of Knighthood and the worship of their god Roha. Haliok and his followers however, escaped far to the north towards Bahran Island. These survivors were the progenitors of the Dhan race, and hidden in the mountains, began their growth into a powerful nation in the world of Rohan.
During this entire time, the lesser gods watched with worry that the great god Ohn was not recovering during his period of rest. Having exhausted most of his power in creating not only Rohan, but the dragons guarding it, the lesser gods were afraid that Ohn would eventually pass away. Roha, having just watched the internal war happen amongst the humans, knew that they would need Ohn's guidance and help in managing the world of Rohan. His suggestion to the other gods was the one that would change the world of Rohan forever; to restore power to Ohn, they would need to return the energy that he spent back to him. They deliberated and discussed this for quite some time, but eventually his reasoning made sense. They could not destroy Rohan, as their creations lived there. The dragons however, could be destroyed, and if they no longer lived, the energy expended to create them would return back to Ohn. The lesser gods banded together and began killing the dragons one by one. The dragons, nearly godlike in power themselves, fought back against the lesser gods, but with numbers on their sides, the gods won in their battles, and eventually, only one dragon was left alive. Armenes, knowing the fate of the other dragons, escaped into the northern most part of the Rohan continent after a fierce battle with the lesser gods and gathered all of his energy into one last act. Expending all of his life force, Armenes created the draconic race of the Dekans. With the last of the dragons dead, Roha rushed to the side of his father Ohn with the other lesser gods and awaited his revival.
With the loss of the guardian dragons of Rohan, the sentient races of Rohan could finally explore the surrounding areas of their home regions. The humans and the Elves met rather quickly, with their regions very close to each other, and immediately established healthy trade relations. The Dekans, bitter towards the god created races, expanded their areas only to find the hidden Dhan. The Dhan, eager to enact their vengeance on the world of Rohan, entered battle with them and began their decade long war with each other. The giants, eager to find worthy challenges in battle, explored their frozen north, while the Dark Elves, interested only in developing their strength, focused on building their fortress and mastering their magical abilities. During this period the Half-Elves were created by Human and Elf comingling, however, the Half-Elves were so different from their parent races that they eventually broke off to form their own capital in Morrisen. The world of Rohan was flourishing and growing, full of life and energy. The same could not be said for Ohn. The lesser gods believed that Ohn would have recovered from the release of energy that came from the deaths of the dragons, but he was still unresponsive. Edoneh continued to watch over and care for Ohn, claiming that he needed more time to rest, but Roha was furious. He resented the races that they had created for Rohan, blaming them as the reason that the father god was unresponsive. Again, Roha gathered his brothers and sisters for another meeting. He reasoned with them, claiming that they too, would eventually fall into a deep sleep, if they did not restore Ohn's consciousness. Fearful of their own mortality for the first time, the gods came to an agreement; the races of Rohan needed to be wiped out.
When the first monsters began appearing on Rohan, their appearances were few and scattered. Various races reported being attacked by previously never before seen creatures, lizards who walked on their hind legs and wielded weapons on metal, giant muscle bound brutes whose skin was green, and many more. The stories were considered rumors and happenstance for quite some time, until people noticed these occurrences happening more and more frequently. The Elves were the first race caught off guard by the first massive monster attack. Emerging from the ocean surrounding their capital, they were caught off guard by waves of several sinister snake creatures. Barely escaping with their lives, the Elves retreated from the onslaught and knew; there were forces on Rohan now interested in their destruction. Speaking with their Human allies, the Elves warned them that the gods were now angry at the mortal races, and that they would need to prepare for the worst. Luckily for the humans, they had been preparing for quite some time.
During their period of expansion, the humans encountered many of Rohan's sentient races with offers of peace and trade negotiations. Their first and most successful meeting was with the race of Elves, however their meetings with the other races did not go so well. The Dekans were scornful to the races of Rohan created by the lesser gods that killed their progenitor, the Giants viewed the humans as little fools who believed in imaginary gods, while the Dark Elves ignored the requests for peace from the humans entirely. It was during this time that the then king of the humans, Gratt Del Lagos, realized that peace was not going to be achievable for the human race for quite some time. He went to the region Shielnyth and began building the largest fortress on Rohan. It took many years, but eventually Gratt Fortress was finished. Enormous and impenetrable, the humans would be ready to defend themselves against the more aggressive races of Rohan if war became the only option. When the Elf Queen came to the humans to warn them of the monsters attack, the humans were already ready for the war that was coming. The paladins were proud and many surrounding the majestic walls of Gratt, with the chivalrous Knight Templar Captain Edwin leading the guard. A hero known for slaying hordes of monsters, he was tasked with the relocation of the Human race to the Gratt Fortress, a place where they would be safe from all but the strongest monster invasions.
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The world of R.O.H.A.N.:Blood Feud is FULL of Player Vs. Player Action! There are many different ways to fight your enemies, and lots of rewards for doing so! A system that is unique to R.O.H.A.N. blood feud is the Vengeance system!
Each Battlefield is comprised of 3 camps varying in size with a holdbase stationed in each one. Strongholds are occupied by conquering a stronghold and the guild master placing a stronghold occupation item inside. At the time of destruction the guild having inflicted the greatest damage, and their ally guilds, are granted a 2-minute priority occupation.
The Power Arena is won by accumulating points. Each team has 20 minutes to get as many points as possible.
Players can acquire points by killing monsters and other players. Whichever team has the most accumulated points by the end of the arena wins!
Inspectors of the Union Force have found new dungeons.
A brand new windmill inspired Dungeon composed of over 50 rooms where loads of people can play simultaneously! Explore all corners of this multi-level dungeon.
Special Instance Dungeons (Elemental Dungeon)
The Elemental Dungeon is a 10 Stage monster hunting Instance with several quests to complete and boss monsters to defeat in order to obtain powerful accessories.